EF@IRL: Tully Arnot

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Tully Arnot_Image 1_credit Charles Dennington

Meet the artists presented in Electrofringe @ IRL, an interactive exhibition of electronic art exploring the connections between the virtual and real, and taking place at the Brisbane Powerhouse from May 7 – 17. 

 

Tully Arnot’s work explores the subtle, almost alchemical, alteration of everyday objects, in order to shift the audiences perception of these familiar forms. His work aims to reconnect with objects and understand what their functions (and by extension, our needs) really are. Arnot’s work poetically interprets the intangible relationships we have with everyday items and illuminates new ways of thinking and interacting with the world around us.

His research (which led a Master of Fine Arts at the College of Fine Arts in Sydney, in 2014) explores various real and imagined Artificial Intelligences, addressing the value of our relationships with non-sentient forms. His current body of work looks at the way these relationships feed back into our own capacity to interact meaningfully with one another. His work often integrates complex technologies with everyday or crass components. This merging of high and low thought exemplifies the isolating nature of our increasingly connected, but ultimately disconnected world.

More subjectively, his work addresses feelings of absence, longing, play, the uncanny, human relationships with objects and technology, the absurd and contradiction.

tullyarnot.com

 

Meadow

“Meadow (IRL)” exists as a visual translation of digital computer generated imagery into a physical sculptural installation. The work references the rendered grasses seen swaying in the landscapes of video games like Zelda. Using a simple, slightly arte povera, assemblage of materials to mimic the digital/electronic movement of vivid green grasses, the work encourages the viewer to consider the blurred line between artificial and real organic environments. Increasingly, this liminal zone will become important as reality and simulation is blurred. Further, the translation of a rendered meadow into physical object presents this as an alternative  to real life grasslands – an environment that is perhaps not accessible for people in urbanised environments, but which they may be familiar with through screen based representations.

Tully Arnot_Image 2_Meadow

Featured image credit: Charles Dennington